#pragma once
#include "Agent.h"

class CGoalie :
	public CAgent
{
public:
	CGoalie();
	~CGoalie();

	Entity* GetOwner() const { return m_pOwner; }

	void SetOwner(Entity* owner) { m_pOwner = owner; }

	void Update(float elapsedTime) override;
private:
	Entity* m_pOwner;
	float m_fLifeTimer;
};

